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  <info>
    <title>Standards E-learning and their possible support for a rich pedagogic approach in a
            'Integrated Learning' context</title>
    <authors>
      <author>
	<firstname>Rodolophe</firstname>
	<familyname>Borer</familyname>
	<homepageurl>http://tecfa.unige.ch/perso/staf/borer/</homepageurl>
	<email/>
      </author>
    </authors>
    <date>7.7.05</date>
    <updated>4.7.05</updated>
    <keywords>
      <keyword>Learning Object</keyword>
      <keyword>SCORM</keyword>
      <keyword>Simple Sequence</keyword>
      <keyword>EML</keyword>
      <keyword>E-learning Standards</keyword>
      <keyword>Integrated Learning</keyword>
      <keyword>MAR</keyword>
      
    </keywords>
  </info>
  <abstract>This work tries to give an overview of the current standards in E-Learning, with a
        specific focus on the concept of 'Learning Objects' and their implications for the use of
        standardized E-learning material in a blended learning context of secondary schools.
        E-learning material and ICT are a valuable tool for modern teaching at secondary level. In
        the blended learning context modern approaches to teaching and learning can by the aid of
        ICT significantly enrich teaching and learning. E-Learning standards on the other
        hand tend to reinforce more classical pedagogic approaches. In spite of their importance for
        enhancing exchange and reuse of E-learning material, there remain a number of significant
        drawbacks concerning collaborative and constructivistic approaches with the use of standardized
        E-learning material. </abstract>
  <introduction>
    <p>During the last two decades the popularity of e-learning applications in many
        different fields has enormously increased. E-learning environments aim at facilitating and
        enhancing the accessibility and disposal of digital material to a wide range of users with
        diverse educational background and requirements, which represent a immense and still growing
        market. At the same time there has been a significant connection between the new
        technologies of the web and modern pedagogic approaches to learning and teaching, which have
        significantly influenced and enriched teaching in public and other presential schools. While
        until 10 years ago there was a remarkable gap between E-Learning approaches (as a new form of "distant
        learning") and "presential learning", ICT and E-Learning material are now a broadly accepted
        and integrated part of teaching in secondary schools for example in Switzerland. E-Learning
        is even seen as a tool for the enhancement of teaching quality by the introduction of new
        approaches of learning.<br/> The growing need for E-Learning material and the fact, that its
        production requires a lot of skills, work and ressources, has led to the idea of
        standardisation, since standardized material can easily be exchanged and reused - even in
        different context. Reutilisation of exsisting E-Learning material in different contexts is obviously
        an extremely interesting concept for teachers. On the other hand standardisation brings
        about technical parameters which may significantly influence the (pedagogic) character of E-Learning
        material. This led to the question of this work, which deals with the possible support and
        limitations of E-learning standards for blended learning in secondary schools. </p></introduction>
  <main>
    <h2>1. E-Learning and pedagogical approaches</h2>
    <p>The technical possibilities of IT and of the Internet have during the last decades
            greatly increased the use of these media for educational and pedagogic purposes. ICT are
            nowadays widely used in many different pedagogic contexts such as blended learning, online
            courses, platforms, etc. They also have become one of the main vehicle for the propagation of
            new approaches in pedagogy - as well for purely online material as for pedagogic
            approaches in general.</p>
    <p> One of the first to suggest the use of machines in education
        was B. Skinner who can be seen as the father of <strong>mastery learning</strong> and subsequent
        methodological approaches such as <strong>Instructional design</strong>. The pedagogical model and
        effectiveness of this approach have been analysed in several studies (R Riding P Chambers,
        1992, D More, CL Ralph, 1992) The idea of these approaches is twofold:</p>
    <ul>
      <li>  1. Present the learning content in small and logically subsequent chunks</li>
      <li>  2. Frequently test the progress in a way which allows immediate feedback for the learner</li>
    </ul>
    <p> This approach has for example led to the development of a great number of <strong>drill and
    practice programs</strong>, as well as more sophisticated "learning material" for industrial or pedagogical use.
    Normally the role of the learner in these environments can be described as receptive or
    passive, but more recently developed material often also includes exploratory and other more
    "active learning" approaches and take into account the different learning types.</p>
    <p>
 A completely different approach was taken by the developers of systems of <strong>artificial
        intelligence (AI)</strong> whose aim it was to implement mathematical concepts, scientific theories
        or phenomena into a computer program and to allow students a more or less guided and
        interactive approach to find out about the underlying theories (see eg K Koedinger, J
        Anderson, 1980, B Woolf , D McDonald, 1984).<br/> During the 1990s the <strong>constructivistic
        approach</strong> gained increasing popularity and several new concepts (although partially based on
        already existing theories - see eg L Shulmann, ER Keisler, 1966) for online-learning were
        brought forward like <strong>'learning by discovery'</strong> , <strong>'Inquiry learning'</strong> (WL Bateman,
        1990), <strong>'Experiential Learning'</strong> (D Kolb, 1984). In accordance with these approaches a number
        of studies (MP Driscoll, 1994, MP Driscoll, 2000, RA Reiser, 2001) have shown that learning
        is greatly improved if learners have to</p>
    <ul>
      <li>solve realistic and complex problems</li>
      <li>work together to solve those problems</li>
      <li>examine the problems from multiple perspectives</li>
      <li>take ownership of the leearning process</li>
      <li>become aware of their role in the process of acquiring knowledge</li>
    </ul>
    <p> The most recent development in this field is the
    <strong>socio-constructivistic approach</strong> based on the
    works of Piaget and Vygotsky (L Vygotsky, 1978), whose main point
    is the significance of social interaction and collaborative
    solving of problems as a learning method (J Roschelle, S Behrend,
    1995). A recent review of the literature on Web course design (DL
    Hobbs, 2002) states that optimistically, methodologies should
    support active learning strategies. It also emphasises an aspect
    brought up earlier eg by Ross and Schulz (JL Ross, RA Schultz,
    19999) and which states that with rich learning material
    supporting aa broad range of learning type the Web can play an
    important role in helping to serve the needs of students with
    different learning types. Last but not least in several studies
    (ref 5) course communication is listed as an important element of
    first-rate pedagogy. The following table lists the most important
    criteria for qualitatively high standard online material:</p>

    <ul>
      <li>good study guide</li>
      <li>clear description of the learning objectives and instructional aims</li>
      <li>information presentation in a way that allows varied approaches for different learning styles</li>
      <li>presentation of the material and formulation of the assignments in a way that demands active learning strategies of the learner (e.g. by guided inquiries)</li>
      <li>Set of student tasks that promote application in real-world setting</li>
      <li>Using synchronous and asynchronous communication for learning processes within learning groups</li>
    </ul>        <p> To summarise these studies one can state that today there is no gap between the
        current paradigms of pedagogy and high quality online teaching material. Best practice online material clearly
        tends to offer all possibilities and approaches that are preconised for high quality
        teaching: Clear structuration and modular architecture of the material, assessment of each
        module, active learning pedagogy with diversified approaches that enable different learning
        strategies, integration of socio-constructivitic elements that ask for communication and
        collaborative work as an important part of the learning process. At the same time the average quality of 
        online educational material only partly complies with these standards and tends to support only the more transmissive 
        and less interactive approaches for learning.</p>
    
    <h2>2. E-Learning Standards</h2> 
    
    <p> A synopsis of the most important current E-learning Standards and their history shows several aspects:</p>
    <ol>
      <li> Quite a number of public and private organisations have helped (and still do) to develop current E-standards</li>
      <li> The philosophies of approach of the diffferent organisations are quite different - while european (EU) and international organisations focus on the 'community' and pluralistic aspects, the philosophy behind the american approach is more that of "proprietary" concepts like SCORM </li>
      <li> Up to now a standardized view of one of the main concepts of e-learning is missing: Key aspects of Learning Object characterisation like granularity and pedagocial function remain to be agreed upon</li>
    </ol>

    <h3>2.1. Synopsis of important e-Learning Standards and implicated organisations</h3>

    <table width="75%" border="1">
      <tr>
	<td> Organisation </td>
	<td> Standard </td>
      </tr>
      <tr>
	<td> IEEE<br/>Institute of Electrical and Electronical Learning (US) </td>
	<td> LOM<br/>Metadata standard for the reusability and interchangeability of LO's </td>
      </tr>
      <tr>
	<td> ADL<br/>Advanced Distributed Learning (US Gov) </td>
	<td> SCORM<br/>Metadata specifications and content structure modelling </td>
      </tr>
      <tr>
	<td> ARIADNE <br/> Alliance for remote Instructional Authoring and
                    Distribution Network for Europe (EU) </td>
	<td> Metadata Standard for Interoperability - now grosso modo integrated in LOM </td>
      </tr>
      <tr>
	<td> DCMI<br/> Dublin Core Metadata Initiative (international organisation) </td>
	<td> DC<br/>Metadata specifications and content structure modelling - now
                    integrated in LOM </td>
      </tr>
      <tr>
	<td> AICC<br/> Aviation Industry CBT Committee (International organisation) </td>
	<td> Content structure modelling </td>
      </tr>
      <tr>
	<td> IMS<br/> Information Management Systems (US private company) </td>
	<td> Metadata specifications<br/> Simple Sequencing Information and Behavior
                    Model<br/> Content Packaging Specification </td>
      </tr>
      <tr>
	<td>IEEE</td>
	<td>Learning Design Information Model</td>
      </tr>
    </table>

    <p> <strong>Tab.1:</strong> E-Learning Standards </p>

    <h3>2.2. Interrelations of the different standards</h3>


    <p>        <img src="http://tecfa.unige.ch/staf/staf-k/borer/staf18/standards.jpg"/></p>


    <p> <strong>Ref:</strong>
        <a href="http://www.dcs.bbk.ac.uk/selene/reports/seleneELearningStandards.pdf">SeLeNe</a>, E-Learning Standards</p>

    <p>        <br/> Orange: Specifications Metadata<br/> Blue: Spécifications Content Structure
        Modelling<br/> Arrows 'Metadata': Contributions of the partners to the standard LOM<br/>
        Arrows CMI et CSF: Contributions of the partners to the standard for 'content structure
        modelling' (the version of SCORM being derived from CMI of AICC)<br/>
        <br/> The 'Learning Design Information Model' standard is a quite recent (final
        specification Jan 2003) - its main purpose being to integrate pedagogical aspects into the
        management of Learning objects by <br/> - classification of Lo's in the context of the
        semantic network of a pedagogic Metamodel<br/> - modelling of the role of the Lo in its
        pedagogic context<br/> - structural definition and analysis of the conteent of different
        pedagogical types of Lo's<br/></p>

    <h3>2.3. The Philosophy behind the standards - different points of view</h3>

    <p> The citations below clearly show the philosophy of the different organisations, which range from more pedagogically centered
        approaches like SCORM (tool for standardized creation of learning material) or ARIADNE and DCMI (Tools for the indexation, repertorisation and 
        sharing of pedagogical material from different sources) to more technically based approaches like IEEE (active standards in the field of 
        electrical engineering, computers, Internet and control technology).
        </p>

    <p><strong>ADL-SCORM:</strong>
        <br/> The adoption of ADL is evolving rapidly throughout the e-learning community and is
        changing the way we create, deliver and manage learning content. The National Guard has
        developed a communications backbone with distributive training classrooms in all 50 states
        and territories to reach National Guard personnel where they live. The U.S. Military
        Services have already converted numerous courses to ADL and are undergoing a training
        revolution to provide the requisite knowledge and skills to personnel in their homes,
        classrooms, on Personal Digital Assistants (PDAs) and in operational environments around the
        world. (citation from <a href="http://www.adlnet.org/aboutadl/stagegy.cfm">http://www.adlnet.org/aboutadl/stagegy.cfm</a>)<br/><br/></p>

    <p>        <strong>ARIADNE:</strong>
        <br/> The Association works for the widespread adoption of educational technologies by the
        European Society at large, in their best, state-of-the-art and - as far as possible -,
        platform-independent practices. This entails a very low profile and modest approach, given
        the accute national and regional sensibilities and preferences in all what regards
        education. The ARIADNE approach and tools, given their generally neutral pedagogical
        character, are well suited as a starting, practical point, to such an ambitious
        purpose.<br/> The following educational technologies and methodologies are immediately
        available to Members:<br/> - Learning objects multilingual indexation.<br/> - Learning
        objects capitalization, sharing and reuse.<br/> - Learning objects authoring
        (courseware-type-specific authoring).<br/> - Capture of socio-geographical learners'
        data.<br/> - Design of socio-geographically targeted curricula.<br/> - Learning objects
        selection and assembling in targeted curricula.<br/> - Design of web distributed distance
        courses.<br/> - Best practices in the use of interactive communication technologies.<br/> -
        Best practices in management of small, medium and large ODL courses.<br/> (cited from <a
        href="http://www.ariadne-eu.org/">http://www.ariadne-eu.org/</a> - learn more)<br/>
        <br/></p>

    <p>        <strong>DCMI:</strong>
        <br/> The Dublin Core Metadata Initiative (DCMI) is an organization dedicated to promoting
        the widespread adoption of interoperable metadata standards and developing specialized
        metadata vocabularies for describing resources that enable more intelligent information
        discovery systems. Mission and Scope<br/> The mission of DCMI is to make it easier to find
        resources using the Internet through the following activities:<br/> 1. Developing metadata
        standards for discovery across domains,<br/> 2. Defining frameworks for the interoperation
        of metadata sets, and<br/> 3. Facilitating the development of community- or
        disciplinary-specific metadata sets that are consistent with items 1 and 2<br/>
        <br/> The range of activities of DCMI includes:<br/> - Standards development and
        maintenance, such as organizing international workshops and working group meetings directed
        toward developing and maintaining DCMI recommendations. <br/> - Tools, services, and
        infrastructure, including the DCMI metadata registry to support the management and
        maintenance of DCMI metadata in multiple languages. <br/> - Educational outreach and
        community liaison, including developing and distributing educational and training resources,
        consulting, and coordinating activities within and between other metadata communities.<br/>
        (cited from <a href="http://dublincore.org/about/">http://dublincore.org/about/</a> )<br/>
        <br/></p>

    <p> <strong>IEEE:</strong>
        <br/> The IEEE (Eye-triple-E) is a non-profit, technical professional association of more
        than 360,000 individual members in approximately 175 countries. The full name is the
        Institute of Electrical and Electronics Engineers, Inc., although the organization is most
        popularly known and referred to by the letters I-E-E-E.<br/>
        <br/> Through its members, the IEEE is a leading authority in technical areas ranging from
        computer engineering, biomedical technology and telecommunications, to electric power,
        aerospace and consumer electronics, among others.<br/> Through its technical publishing,
        conferences and consensus-based standards activities, the IEEE<br/> - produces 30 percent of
        the world's published literature in electrical engineering, computers and control
        technology,<br/> - holds annually more than 300 major conferences and<br/> - has nearly 900
        active standards with 700 under development.<br/> - (cited from <a
        href="http://www.ieee.org/portal/site/mainsite/menuitem.818c0c39e85ef176fb2275875bac26c8/index">http://www.ieee.org/portal/site/mainsite/menuitem.818c0c39e85ef176fb2275875bac26c8/index</a> )<br/>
        </p>

    <h3>2.4. Learning Objects </h3>

    <p> Learning Objects can be seen as one key element of e-learning material
        standardization. The Learning Object Metadata Standard (LOM for short) [LOM2001] defines a
        structure for interoperable descriptions of learning objects. It "aims at facilitating
        search, management and (re)use of learning objects by authors of online-courses, teachers
        and learners." As is also visualized in Fig.2 a learning object is defined in the LOM
        specification as 'an entity, digital or non-digital, that may be used for learning,
        education or training.' [LOM2001] The LOM basic schema consists of nine categories: the
        General category, the Lifecycle category, the Metametadata category, the Technical category,
        the Educational category, the Rights category, the Relation category, the Annotation
        category, and the Classification category. Each category is a grouping of data elements
        describing a learning object, for instance the General category groups general information
        about the learning objects such as title, description and keywords (Property, Attribute)."
        While this model describes many (Metadata) specifications of a Learning Object, there exists common meta-model 
        within the LOM specification concerning the structure of a Learning Object itself.<br/>
        <br/> The element 'educational', which is shown below, is container for number of pedagogical metadata:<br/>
        <br/></p>
    <table border="1" width="75%">
      <tr>
	<td>
                    <strong>Element</strong>
                </td>
	<td>
                    <strong>Description</strong>
                </td>
      </tr>
      <tr>
	<td>interactivity Type<br/>(IEEE 1484.12.1-2002) </td>
	<td>
                    <strong>active:</strong> Active learning (e.g., learning by doing) is supported by content
                    that directly induces productive action by the learner.<br/>
                    <strong>expositive:</strong> Expositive learning (e.g., passive learning) occurs when the
                    learner's job mainly consists of absorbing the content exposed to them. <br/>
                    <strong>mixed: </strong> A blend of active and expositive interactivity types.<br/>
                </td>
      </tr>
      <tr>
	<td>learning Resource Type<br/> (IEEE best practice)</td>
	<td>exercise <br/> simulation <br/> questionnaire <br/> diagram <br/> figure <br/>
                    graph <br/> index <br/> slide <br/> table <br/> narrative text <br/> exam <br/>
                    experiment <br/> problem statement <br/> self assessment<br/> lecture<br/>
                </td>
      </tr>
      <tr>
	<td>interactivity Level <br/> (IEEE 1484.12.1-2002 but meaningful only in community practice)<br/>
                </td>
	<td>very low <br/> low<br/> medium <br/> high <br/> very high<br/>
                </td>
      </tr>
      <tr>
	<td>semantic Density <br/> (IEEE 1484.12.1-2002 but meaningful only in community practice)<br/>
                </td>
	<td>very low <br/> low<br/> medium <br/> high<br/> very high<br/>
                </td>
      </tr>
      <tr>
	<td>intended End User Role<br/> (IEEE 1484.12.1-2002)<br/>
                </td>
	<td>teacher <br/> author <br/> learner <br/> manager<br/>
                </td>
      </tr>
      <tr>
	<td>context <br/> (IEEE 1484.12.1-2002)<br/>
                </td>
	<td>school <br/> higher education <br/> training <br/> other<br/>
                </td>
      </tr>
      <tr>
	<td>typical Age Range </td>
	<td/>
      </tr>
      <tr>
	<td>difficulty <br/> (IEEE 1484.12.1-2002 but meanigful only in a context of a community)<br/>
                </td>
	<td>very easy <br/> easy <br/> medium <br/> difficult <br/> very difficult </td>
      </tr>
      <tr>
	<td>typical Learning Time</td>
	<td>open text element </td>
      </tr>
      <tr>
	<td>description<br/>
                    <br/>
                </td>
	<td>open text element</td>
      </tr>
      <tr>
	<td>language</td>
	<td>standardized def.</td>
      </tr>
    </table>

    <p> <strong>Tab 2:</strong> The 'educational' Element in LOM Specifications<br/>
        <br/> (For more details to the other metadata specifications of LOM see the reference
        mentioned below)<br/> resource: SCORM-Documentation of the <a href="http://www.adlnet.org">ADL-site</a>
        <br/>
        <br/>  
        A preliminary analysis of these specification already reveals some limitations:<br/><br/>
       The LOM standard does not cover collaborative or socio-constructivisitc approaches for learning.<br/><br/>
        Several specifications (interactivity level, semantic density, difficulty) are declared as being useful only 
        in a community context - they are of little use if a LO shall be re-used.<br/>
       Despite the specifications given the precise nature of a Learning Object
        is not defined. As a matter of fact, since there is no IEEE standard for Learning Objects
        themselves, the concept of LO is seen quite differently in different organisations:<br/><br/></p>
    <table width="75%" border="1">
      <tr>
	<td>
                    <strong>Organisation</strong>
                </td>
	<td>
                    <strong>LO definition</strong>
                </td>
      </tr>
      <tr>
	<td>
                    <a href="http://www.ieee.org/portal/site">IEEE-LTSC</a>
                </td>
	<td>"Any entity, digital or non-digital, that can be used, reused or referenced
                    during techology supported learning (LTSC 2000)</td>
      </tr>
      <tr>
	<td>
                    <a href="http://www.ariadne-eu.org/">ARIADNE</a>
                </td>
	<td>pedagogical documents</td>
      </tr>
      <tr>
	<td>
                    <a href="http://www.learningobjectsnetwork.com/">LON Inc</a>
                </td>
	<td>Learning objects are small stand-alone "chunks" of information designed to be
                    easily reused and repackaged to meet the needs of different audiences. They
                    typically are designed to achieve a certain narrow learning objective and may
                    contain an assessment to determine success against that objective. Learning
                    objects may reflect varying degrees of granularity ranging from as large as a
                    chapter in a book, a case study, or an interactive courseware topic, to smaller
                    items such as a single pedagogical concept (teaching the boiling point of water,
                    for example). </td>
      </tr>
      <tr>
	<td>
                    <a href="http://www.merlot.org">MERLOT</a>
                </td>
	<td>Online learning materials</td>
      </tr>
      <tr>
	<td>
                    <a href="http://www.netg.com/">Netg</a>
                </td>
	<td>Topic, consisting of a single learning objective, a learning activity and an assessment</td>
      </tr>
      <tr>
	<td>
                    <a href="http://www.adlnet.org/scorm/index.cfm">SCORM</a>
                </td>
	<td>Content Object</td>
      </tr>
      <tr>
	<td>
                    <a href="http://www.imsproject.org/">IMS</a>
                </td>
	<td>Object (text, tool, test-item) needed to perform an activity</td>
      </tr>
    </table>


    <p> <strong>Tab 3:</strong>Learning Object definitions<br/>
        </p>

    <p><strong>2.4.1. The Granularity of Learning Objects</strong></p>

    <p> The upmentioned definitions clearly show that almost any material from a diapositive
        to a complete course can be seen as a learning object. One attempt to clarify the situation
        has led to the concept of 5 granularity levels of LO (AICC): Component, Lesson, Module,
        Course, Program. While this approach may go into the right direction it unfortunately is not
        generally accepted till today (HW Hodgins, 2004). The IEEE LOM standard as an example
        defines only three granularity levels. In an article dealing with approaches to transform
        existing content into reusable Learning Objects M Dorten (M Dorten etal, 2003) points
        to the fact that there still exist several different approaches to this question and that a
        general agreement on questions of granularity and definition of LO still has to be found. <br/>
        </p>

    <p><strong>2.4.2. Learning Objects in different pedagogical contexts</strong></p>

    <p>        <br/> Several authors mention the fact that, even though the LOM standard includes a
        category 'education' (details mentioned further up), it is at the moment not possible 
        to integrate specifications that define the pedagogical role that a LO can take in the context 
        of a course. (SeLeNe pp41 ff).
        <a href="http://www.elearningmag.com/elearning/article/articleDetail.jsp?id=26850">Greenagel</a>
        has found a drastic formulation fot the problem in asking: 'How do we know that anyone has
        ever learned anything from a learning object'?<br/> This is because the efforts of
        standardisation primarily aimed at the interoperability of LO's and at 'content packaging',
        but till now there a no reliable standards neither for the efficiency of the material nor
        for the pedagogical approach behind a LO.<a
            href="http://dspace.ou.nl/handle/1820/36%3Fmode%3Dsimple">Rob Koper</a> says the same:
        The major question from a perspective of use in real educational practice is: does this
        model of LO's and package provide us sufficient means to build complete, flexible and valid
        units of study to be delivered through learning manageement systems? The answer is clearly
        'no': The main problem being that different types of LO have different (pedagogical)
        functions in the context of education. The existing model offers no classification of LO's
        in relation of their posssible (re)utilisation in the context of a study unit.<br/> In the
        same <a href="http://dspace.ou.nl/handle/1820/36%3Fmode%3Dsimple">article</a> Rob Coper
        proposes EML (Educational modelling Language) as a means for <br/>
        <br/> - classification of LO in the semantic network of a pedagogic metamodel<br/> -
        modelling of the pedagogic role in the actual context<br/> - structural definition and
        'content' of different pedagogical types of LO<br/>
        At the same time, as is mentioned beelow, the definition of a learning object in the context 
        of EML brings about problems of interoperability with the existing standards.
        </p>

    <p><strong>2.4.3. Learning Objects and Learning Theories</strong></p>

    <p>        <br/> The pedagogical neutrality of Learning Objects has been discussed by several authors.
        Koper (cited from B Blandin, 2004) argues that the concept of a Learning Object is
        pedagogically neutral, because it does not provide by itself "sufficient means to build
        complete, flexible and valid units of study." The key point for Koper is, that the learning
        environment and the activities proposed to the learner define the pedagogical context of the
        use of Learning (and other) Objects. <br/> This idea of pedagogical neutrality of (the existing specifications of)
        LO's is rejected by several other authors. 
        As Blandin etal. show (B Blandin, 2004) it is obvious that the current specifications 
        for LOM do not cover all possible learning
        situations and clearly omit some pedagogic approaches. Kraan and Wilson (cited from B
        Blandin, 2004) mention that SCORM "has nothing in it about collaboration because it is
        essentially about a single learner, self-paced and self-directed". Looking at interactivity
        type specifications (see Tab 2), LOM offers 'active', 'expositive', 'mixed'. Neither
        'behaviourist' nor 'interrogative' type of interactivity are implemented, which means that
        two pedagogic approaches are omitted. Similarily the possible end User Roles are limited to
        an instructivistic model, namely there are 'teacher', 'learner', 'author' and 'manager',
        while others like 'tutor', 'coach', 'mentor' dont appear. <br/>
       
</p>      

    <h3>2.5. Learning Activities vs. Learning Objects - Simple Sequencing and EML</h3>

    <p><strong>2.5.1. Simple Sequencing</strong></p>

    <p> Learning Objects are the containers for the learning content. In addition important
        efforts have been made to characterize and normatize the structuralisation of learning
        activities according to the needs, the specific actions and the performance of different
        users. These efforts led to the IMS standard of 'Simple Sequencing', which is also part of
        the SCORM standard.<br/>

            <img src="http://tecfa.unige.ch/staf/staf-k/borer/staf18/simplesequ.gif"/>

        <br/>
        <strong>Fig 2: </strong>Pedagogical range of Simple sequencing<br/> (taken from: <a
            href="http://www.imsglobal.org/simplesequencing/ssv1p0/imsss_bestv1p0.html#1500892">IMS standards)</a>
        </p>
    
    <p> The basic idea behind this standard is that the sequence and choice of Learning
        Objects to be presented are determined by predefined parameters. These can be the score in a
        pretest, the predefined sequence of elements and child elements, the choice of the learner,
        the performance of the learner at a specific task or learning objective, and others. The
        steps of the sequencing process are shown in the picture below.<br/>

            <img src="http://tecfa.unige.ch/staf/staf-k/borer/staf18/simplesequ2.gif"/>

        <br/>
        <strong>Fig 3: </strong>The steps of Simple sequencing<br/> (taken from: <a
            href="http://www.imsglobal.org/simplesequencing/ssv1p0/imsss_infov1p0.html#1637194">IMS standards)</a>
        <br/></p>

    <p>        <br/> As Fig 2 shows, Simple Sequencing only covers directed, self-guided and partially
        adapted e-learning situations and completely omits collaborative approaches of learning.<br/>
        Furthermore the fact, that different aspects of LO like granularity, semantic density, difficulty, and others
         are not covered by specifications make it very difficult to reuse existing LO other than in a closed context like SCORM.
        <br/><br/></p>

    <p><strong>2.5.2. EML - Education Modeling Language</strong></p>

    <p> A similar but much more sophisticated approach has been defined with the concept of
        Education Modeling Language (EML - for an overview see R Koper, 2001). EML defines a pedagogical
        meta-model which allows to cover a much broader range of pedagogical situations
        than Simple Sequencing or Scorm. EML also defines a wide variety of "Learning Object Types"
        to cover all possible situations.
        Fig. 4 below shows the XML-binding of the basic structure
        of the containing framework for LO's.<br/>

            <img src="http://tecfa.unige.ch/staf/staf-k/borer/staf18/EMLstruct.gif"/>


        <strong>Fig 4: </strong>The binding of the basic structure of the containing framework for learning
        objects (EML) in an XML schema <br/> (taken from R Koper, 2001)<br/>
        <br/>
        </p>
    
    <h2>3. Integrated Learning in Swiss Secondary Schools </h2>

    <p>  If E-Learning material is to become
    relevant for integrated learning the question arises whether the pedagogical paradigms of
    public school and of the material offered in the Web are compatible, and if blended learning
    can be envisaged at all. Below are summarized the relevant parts of the MAR (which describes
    the pedagogical, didactical and educational goals of secondary schools in Switzerland),
    which describe the competencies to be acquired during the four years leading students to the Matura.</p>

    <h3>3.1. Pedagogical Paradigms in the MAR</h3>
    <h3>Social competencies:</h3>

    <p>  The ability to integrate in a community asks for basic social competencies and, whose
        acquisition is to be promoted in the school. This is done particularly via encouragement at
        cooperation, at solidarity and at the commitment for others and their rights.<br/> Secondary
        Schools can offer a rich field of social experiences, which contribute to learning to live
        in a community. For this purpose the following abilities are important: Taking over
        responsibility, taking part in teamwork, mastering conflict situations, developing
        self-confidence, respecting other opininons and reflection own positions, analizing own and
        others behavior patterns and at the same time critically noticing the own role, being open
        to social innovations (e.g. the change of the traditional roles of man and woman).<br/>
        </p>

    <h3>Intellectual, scientific and cognitional Competences </h3>
    <p>
        Founded knowledge is an indispensable condition for a higher education and an academic
        career. Parallel to knowledge acquisition young people must learn to extend, structure and
        use this knowledge. This is an important competence which is acquired by means of
        representatively selected knowledge material. Preferred fields of knowledge for this aim are
        those, which activate thinking. Young people shall be acquainted with different learning and
        problem solution strategies. The basis for this are curiosity as well as the ability to
        argue. On the instrumental layer students learn to formulate theories, to set up hypotheses,
        to verify or falsify them and to draw appropriate conclusions. They are able to observe, to
        experiment, to abstract, to collect proof and to develop concepts and models.<br/> The basis
        of any intellectual formation consists in a minimum of basic knowledge and the knowhow of
        acquiring additional knowledge.<br/> These basic skills are essential for the secondary
        education. They allow students to continue their formation at university level without major
        difficulties, because these talents are an integrating component of any founded general
        education. In parallel to the instruction in the different subjects students must be made
        familiar with the most important aspects of scientific methodology. Students at Secondary
        Schools learn to judge objectively a scientific work, to analyze ideological points of view
        in an argumentative way and to recognize and bring up own points of view for discussion of
        view. By epistemologic reflection they learn to analyze important aspects of the scientific
        approach as well as to question implied points of view of knowledge transmission. In such a
        way they learn to deal resposibly with scientific discoveries.</p>

    <h3>Communication:</h3>

    <p> Communication is a constant challenge for men. Most communicative behaviors are
        spontaneously acquired, however they must be further developed and consciously maintained.
        Young people are in a phase of self-finding. During this period of their lives they develop
        their identity to a large extent by communication. On the search for models they are
        particularly unlocked to cultural and aesthetic values. <br/> Young people acquire
        communication as a key competence by adequate didactical approaches both in the technical
        instruction and within all schoolreferred ranges.<br/> Communication becomes possible
        primarily by extended language knowledge. Therefore the emphasis of language instruction
        lies on correct understanding, later on however on a mode of expression which is adequate,
        differentiated and above all complies with situations and norms.<br/>
        </p>

    <h3>Copmpetences in the field of individual learning and work strategies, knowledge
            procurement and information technologies</h3>

    <p> The accessibility of sources of information and data bases becomes ever simpler by the
        new information technologies. This easy access hower is useful only, if the user knows, how
        to search for information and how to select it. Today's demand for constant further training
        makes this "learning to learn" necessary<br/> Students learn during the mandatory school
        time to procure information, to evaluate it, to work on it and to bring it up to date.
        Considering the shortlivedness of knowledge in a changing society the demand for acquiring
        knowledge beyond the school time is a commonplace. Thus the issue is to continuously extend
        the acquired learning and searching techniques. This needs lifelong motivation and joy of
        learning.<br/> The work methods of secondary school students are based on the deepened
        knowledge of available sources of information. This is crucial for further studies. They
        know, where and how to procure themselves information, how to use information means (card
        indices, bibliographies, archives and others) and know their characteristics. Above all
        however they can seize the underlying logic of documentation systems. An important point is
        the competence of transfer from one field of knowledge to another.</p>

    <h3>The use of Information and communication technologies</h3>
    
    <p> Information technology is an important element of this field of competences. The use
        of IT is obligatory to the curriculum of the mandatory school. <br/> Information technology
        is an instrument; as such it permits diverse interdisciplinary applications. It is to be
        judged regarding its use. Secondary school students use different media as sources of
        information and learn to deal with print media, television and interactive media. They learn
        to know the possibilities advantages and the disadvantages of the different information technologies.</p>
    
    <h3>Advantages and risks of the new technologies </h3>
    
    <p> Considerations to authorization, meaning, value, borders and risks of technologies and
        technique are inevitable nowadays. The teachers of individual schools deal with this issue.
        Students learn by this to understand new information and communication technologies as a
        social and economic phenomenon. <br/> Secondary school students understand the functioning
        of different technologies, their potential and their risks; this is a basic condition to
        understand our world which is ever more dependent of technology. The technologies must be
        judged in their context and as to their effects on society. They are a subsystem of our
        sociopolitical order and must therefore also be regarded under ethical, economic and
        ecological criteria.</p>

    <p>  <strong>Transdisciplinary approach</strong> </p>
    <p>Instead of the transdisciplinary approach the main goals
        of teaching Information technologies are to be specified here. Computer science is
        consciously not specified as own subject in the basic syllabus; the goal is rather to
        integrate IT as an instrument into the individual subjects to which the following goals are
        pointing the way.
</p>
    <p>    <strong>Basic Competences</strong></p>
    <ul>    <li>Get Insight into fundamental principles of computers and programs </li>
      <li>Compare human thinking with models of artificial systems</li>
      <li>Understand the differences and relations between reality and models for reality (e.g. by simulation of procedures) </li>
      <li>Be able to apply IT knowledge in a project </li>
      <li>bring up for discussion effects of IT on everyday life (in family, school, working sphere and spare time) </li>
    </ul>
    <p>    <strong>Basic Skills</strong></p>
    <p>    - Use the computer as a for different purposes (e.g. text processing, plot routines,
        spread-sheet analysis, simple data bases, telecommunications, use of instruction
        software)<br/>- Decide, when it is possible, reasonable and appropriateto use the available
        IT means for data processing and communication<br/>- Get a feeling for the analysis of
        problems, for logical sequences as well as for relations and structures (e.g. to develop
        simple algorithms, to read and explain programs)<br/> As this resume clearly shows, the new
        MAR (1998) completely complies with a modern approach of blended learning, in which ICT play
        an important role for the enrichment of the pedagogical approaches and as a source for
        learning material. Emphasis is laid on the use of IT as a tool for communication and
        handling and structuration of "raw" information. <br/></p>


    <h2>4. E-Learning Standards and Integrated Learning</h2> 
    <p>Integrated learning in secondary schools
        uses ICT for the enrichment of classroom teaching and to make available to students
        additional sources of learning material which they can use at any time and place. While
        newly developed pedagogical approaches clearly support the first of the two aspects, there
        is also an evergrowing amount of teaching material which may be predominantly used for the
        second purpose. E-Learning standards are helpful only for second aspect. Theoretically this
        could mean that teacher can create individually structured learning units out of LO's they
        withdraw from repositories and combine according to their needs with the aid of the Metadata
        and EML or Simple Sequencing (or SCORM) to a customized study unit. <br/> Unfortunately the
        LOM standard brings about major constraints to this model: There is no consense as to the
        granularity of Learning Objects. Fundamentally LO's are far from being pedagogically
        neutral, and they mainly represent instructivistic pedagogic approaches. Many of their
        metadata attributes are exclusive which means that they are registered for one specific use
        only. Last not least the fundamental principle of a self-contingent and "isolated" Learning
        Object brings about a flagrant conflict with the pedagogical principle of a knowledge and
        learning network (constructivistic approach).</p>

  </main>
  <conclusion>
    <p>While integrated learning models show obvious and valuable synergies between modern
        pedagogic approaches, ICT and classroom teaching in promoting collaborative, explorative and
        active learning strategies, E-Standards seem to point more backwards in that they represent
        pedagogical models lacking communicative, collaborative and constructivistic aspects. </p></conclusion>
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            <br/></p>
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</paper>

